The Dragon was also nerfed (multiple copies won’t reduce costs to green), but the nerf should basically never come up in Limited. The Ghoul was buffed with +0/+1 while Minsc and the Manual were each nerfed (Minsc costs one extra mana and the Manual now has “activate only at sorcery”). There are five cards in the set that have been rebalanced from their paper counterparts rather than being entirely new cards: Try not to get them mixed up with their Battle for Baldur’s Gate versions because most of these reimagined cards play out dramatically differently than their counterparts. Liara and Tasha are just two examples of this as there are several others in the set. So WotC made the unprecedented decision to reuse assets on new digital-only cards (formally known as “reimagined cards”). This is likely because certain multiplayer cards wouldn’t have translated well to a 1v1 Limited/ Alchemy environment. Same Art, Different Cardsįeel like you’re seeing double? Well, you are in a sense, because HBG marks the first time ever in Magic history that WotC has used the same art for two different cards. D&D: Adventures in the Forgotten Realms Reprintsīaldur's Gate | Illustration by Titus Lunterīefore we get into the thick of the set from a “normal” perspective (mechanics, archetypes, top commons, etc.), I want to touch on some unusual things about the first Alchemy Horizons set.Commander Legends: Battle for Baldur’s Gate Reprints.
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